6 + 2 + 1 [Warren Spector, designer of Deus Ex]

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When to quit a sure thing to work on a risky thing.
Source: https://www.youtube.com/watch?v=tffX3VljTtI (11 mins in)

Warren Spector's 6 + 2 + 1:
  • What's the core idea?
  • Why do this game? Commercial hit? No choice?
  • What are the dev challenges? Hard is ok, impossible not good
  • Is this idea well-suited to games? Games are about DOING, not BEING
  • What's the fantasy? If no fantasy, bad idea
  • What are the verbs? Games are about Doing
  • Has anyone done this before? If no - could be a bad idea, or good, just be careful
  • What's the ONE thing? ONE new thing that hasn't been done before
  • Do you have something to say? An issue/theme to explore
6 + 2 + 1 [Warren Spector, designer of Deus Ex]
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