6 + 2 + 1 [Warren Spector, designer of Deus Ex]
Download MP3When to quit a sure thing to work on a risky thing.
- What's the core idea?
- Why do this game? Commercial hit? No choice?
- What are the dev challenges? Hard is ok, impossible not good
- Is this idea well-suited to games? Games are about DOING, not BEING
- What's the fantasy? If no fantasy, bad idea
- What are the verbs? Games are about Doing
- Has anyone done this before? If no - could be a bad idea, or good, just be careful
- What's the ONE thing? ONE new thing that hasn't been done before
- Do you have something to say? An issue/theme to explore
![6 + 2 + 1 [Warren Spector, designer of Deus Ex]](https://img.transistor.fm/ehfVRtOTdvanujsOR_PvWAZpieYtHwCRnQtepj-ExmI/rs:fill:800:800:1/q:60/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzE3NjMxLzE2MjY4/NDU3NzgtYXJ0d29y/ay5qcGc.webp)